Until games are more able to flexibly adapt their hardness level and accessibility to truly and intuitively make their games fun AND challenging for a wide group of people, I think this will always be the case. You could also argue that if a developer or player provides you with clues be they online or elsewhere, it is indeed part of the game itself.
In these instances cheats, in-game tweaks and hardness/accessibility settings (like the amazing work Specialeffect do to modify games for people with physical disabilities or colourblind settings built in by developers) are super important and should be considered by every company before they lock features. Games with incredibly hard time limits, difficult keybindings and long combos, although designed with good intentions, can be frustrating for neurodiverse folks or folks with physical disabilities.